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----------IMPORTANT INFORMATION---------------
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---ONLY VBRAWL FOR NOW---

This hack is primarly a so called "Proof of Concept" and is not right now
designed to play casually.
It is aimed to show what is possible and has not been customized to normal play.

This entire thing is currently meant for vBrawl.
I will do a port for this for PM, P+ and Remix later if the demand of this hack
is high enough.

As the time I am currently writing this, there is no way to add "SoStatusUniq" to new added
actions, so I had to stripped out some of Ganondorfs normal actions for the cutscene to
fully work as a port.

This means that his SideB doesnt grab, his UpB doesnt grab and his DownB will immediantly do
UpB as soon as the animation is done to prevent any bug & crashes.

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--------------CURRENT ISSUES-----------------
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* When you are using DownB and hitting a wall or the floor, you will go to the cutscene
and crash the game.

* If you break a Smash ball and successfully activating it, you will not be able to spawn
another Smash ball until match is over.

* This doesnt freeze the game, but the camera is not friendly to all characters due the camera
is static and different bone structures on characters.
This means that on some characters will have the camera focused on something else on them instead of their
upperbody & face.

*The Hack is specially designed to attack facing Right.
If you are facing Left and do the attack, there will be some visual hiccups.

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-----------HOW TO USE/INSTALL----------------
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Simply do as a normal PSA install:
Put all "FitGanon---.pac" in the Ganon folder and ft_ganon.rel in the module folder.
The model that follows is to just make sure that the particle effect for first cutscene
to be shown in the right place. You can skip this one if you dont want to.
Grab the Final Smash ball and hit someone with it, and watch the magic unfold.

This module is a BrawlEx module, so you can do whatever you want if you wanna create a 
new character. Just follow the brawlex guide if you are new.

THERE ARE CUSTOMIZEABLE VICTIM POSES THAT WILL ACTIVATE WHEN YOU USE THE FINAL SMASH ON THEM.
To install them, simply put the fitchar.pac and fitcharmotionetc.pac into the respective character
folder.

if you wanna create your own "pose" when hit by the attack, simply do this:
Create an animation called "SpecialAirSFallCapture" in your MotionEtc file (SpecialAirSDxFallCapture if Kirby, Jigglypuff & Metaknight)
The animation should be at least 158 Frames big, but only the first frame should be animated.
The Camera is set currently on 0.0 at the stage, and the XRotN and the YRotN will be set at that location, so have the thing you wanna focus
at the middle of the screen.
Go to your FitChar.pac and go down to Subaction 0x1B3 (0x1B7 for Kirby, Puff and Metaknight)
Open up the animations flags and uncheck "Unknown3" and "Unknown5".

If done correctly, your character will have an unique pose when hit.